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What's New  March 2002

Market Snapshot - Japan
Game Consoles

Each month the Japanalyzer takes you inside one of Japan’s IT industries- showing you who’s who and where the market is heading. This month we focus on the Game Console- a major topic of discussion given Microsoft’s attempt at market entry with its new 128-bit Xbox. On sale for just 3 weeks, the Xbox has already gotten complaints from Japanese users claiming that game discs and DVDs come out of the machine scratched. Some analysts believe the Microsoft’s Xbox is suffering from a worldwide case of everybody wanting to “beat up on the big guy”. Others believe the Xbox is a test case for gauging the Japanese government’s reaction to new foreign products (will there be there be any hidden or blatant trade barriers as in the past). In any event market leaders, Sony and Nintendo are keeping a close eye on Microsoft’s moves.

By the numbers:


2001 market : 196.1 billion yen
Growth rate: 12.5%
2001 # of 128-bit consoles shipped: approx 15 million units (Source: DIR)
Best Selling Software Title: Final Fantasy X (2.3 million units)
Market Predictions: 5 million more 128-bit game consoles sold in 2002 (Source: DIR)

Key Players:

Sony


Location: Tokyo, Japan
Website: www.scea.com
Revenue: $58.5 billion
President: Mr. Nobuyuki Idei
Market Share: million Japanese own PS2 (Top 3 in Japan) in 2001
Comment: Sony, the global consumer electronics giant, true to its reputation, is a leader in video gaming. Its Playstation and Playstation 2 have reaped great rewards for Sony, which has shipped 26 million Playstation 2 terminals worldwide. PS2 is also a preferred platform for game developers- there are over 300 software developers in the North American market alone. Like most gaming hardware vendors, Sony has a strategy for broadband which includes key partnerships with AOL, Real Networks, and Cisco. Sony executives recently announced that a PS2 network adapter, with an Ethernet port for broadband Internet and a modem for dial-up access, will go on sale in August of this year.

Nintendo


Location: Kyoto, Japan
Website: www.nintendo.com
Revenue: $3.6 billion
President: Mr. Hiroshi Yamauchii
Market Share: Top 3 player (1.35 million Game Cubes sold in 2001)
Comment: Nintendo’s GameCube console system is vying with PS2 and the XBox to be the world's top game system. Its GameBoy remains the handheld game device leader, with more than 110 million sold since 1989. Nintendo’s chief strategy lies in pricing- the GameCube is $100 cheaper than competitors. The company is also a leader in software with hits like Pokemon and Super Mario. The company is historically strong with younger children due to price and titles but hopes to achieve greater success with older generations through the GameCube.

Microsoft


Location: Redmond, WA
Website: www.microsoft.com
Revenue: $25.3 billion
President: Steven A. Ballmer
Market Share: Almost half of 250,000 shipped in Japan have been sold
Comment: Microsoft’s Xbox is designed to feature superior graphics, a built in hard-drive, and Internet access. About 1.5 million machines have already been sold in the US and Microsoft is poised to translate that success in Japan. Microsoft has made several key adjustments for the Japanese market such as smaller hand-held controllers and local games (12 titles in total).

Trends:


Built in DVD functionality seems to be an important benefit to gamers. PS2 was the first to have the functionality.
Internet access: all of the game vendors have a strategy for the Internet but few have been able to take real advantage of the concept. Consumers seem to want it but makers aren’t sure yet how to proceed.
Just as with computers, games go through generations of consoles. Gamecube, PS2, Xbox are all 128-bit. How long until the next generation?

Helpful Links:

Consolewire                                            Focusing on the new generation of Internet enabled game consoles
http://www.consolewire.com

Famitsu
Up to date numbers on Japan’s game market (in Japanese)
www.famitsu.com

Video Game News
Industry news and information
http://www.videogamenews.com

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This Month's Bridge Builder
Featuring the real voice of IT across the Pacific

March, 2002 

“Japan Market Entry” for High Tech Ventures
Mr. Ryoichi Nakano, Osaka Chamber of Commerce and Industry, Manager, GVF Secretariat

Global Venture Forum (GVF) is a global business matching event for high-tech venture companies that has been held in October every year since 1995 by the Osaka Chamber of Commerce and Industry (OCCI). This event started with the purpose of offering opportunities for companies around the Kansai area to be matched with Japanese and foreign high-tech venture businesses. One of the major reasons why GVF is so highly respected is that the participating companies are required to pass various assessments of items such as their creativity, novelty and the marketability of their business plans- the Nominating Committee at OCCI does the assessing (20-25% are accepted). At the event, there are “pre-arranged business meetings” and a 25-minute presentation allowing each presenter a chance at technology/business alliances, joint research opportunities, and fund-raising. This month’s Bridge Builder is Mr. Ryoichi Nakano, Manager and GVF Secretariat for the Osaka Chamber of Commerce and Industry who works on the implementation of Japan entry by foreign ventures.

Q. Mr. Nakano, will you tell us about yourself and your career with OCCI?

A. Right after graduating Osaka City University with a Law major in 1985, I joined the Osaka Chamber of Commerce and Industry. At the beginning, I was involved with various project facilitations around the Osaka and Kansai areas through the Regional Development Division. After that, I was assigned to the International Division where I began being engaged in business matching between Japanese and foreign companies through implementing various events such as the World Fashion Fair 89 and the Global Business Opportunities Convention. Later, at the Venture Business Promotion Office of the Industry Division, I was involved in fostering and support of both domestic and overseas companies mainly related to IT and biotechnology industries. During this period, I also worked for the Embassy of Japan in Pakistan as an Economic & Commercial Attache for 2 years (1991 through 1993) performing economical analysis of Pakistan and work on promotion of traded and investment between Japan and Pakistan.

Q. Please describe the Osaka Chamber of Commerce & Industry and GVF in more detail.

A. Our organization is involved with support for both domestic and international venture companies. In particular, the Global Venture Forum (GVF) is responsible for helping overseas venture firms enter the Japanese market. For last year’s GVF, we selected from 90 international applicants allowing 25 companies from 7 different countries and 10 Japanese companies to participate. Of the 25 foreign companies, 15 were from the United States; the number of participants from California is always the greatest (4 participants last year). Many Japanese companies visiting GVF as attendees recognize it as a business event for international ventures with a high level of technology. Besides GVF, we also welcome some high-tech companies to Osaka that are dispatched through International economic organizations. For example, we received Korean IT venture companies last year and facilitated a convention of business-plans presentation for biotechnology related venture companies and organizations from the Pennsylvanian Government in March of this year. With these activities, we are trying to make Osaka/Kansai a hub for interaction between Japanese and international companies.

Q. GVF and your role sound very exciting. What is the most interesting thing about working with Ventures?

A. As I mentioned before, the companies that participate in GVF are all selected for the superb quality of their technology or because they have business plans with great potential. In the process of selection, we often recognize unique technologies and/or business plans that cannot be found among Japanese companies, and this is extremely interesting. On the other hand, sometimes we spend lots of time and effort figuring out suitable matching, because technologies can be too complicated or highly developed for some Japanese firms. I feel most helpful to participants when a business meeting between companies leads to something positive. This is the moment that I feel a sense of fulfillment of my responsibilities at the GVF.

Q. On the other hand, what are the challenges you encounter?

A. First of all, it is a challenge to appropriately identify as many Japanese companies as possible that meet the needs of foreign companies. For some complicated technologies we need to explain to the Japanese firms the great potential demand for the technologies in the near future. However, it seems to be difficult for them to be interested in technologies that they can’t get in operation right away. Another challenge is cancellation from participants at the last minute. There can be cases of Japanese companies that wind up with no meetings at the GVF if all three foreign applicants call off their participation. This affects not only our administrative ability, but also the perceived reliability of those companies and their countries as well.

Q. Japan is seen by many US high-tech companies as a double-edged sword. It's a very attractive market but also difficult to penetrate. What are some of the success stories you've seen of Japan Market Entry though GVF and what were the keys to those ventures' success?

A. In comparison with European markets, Japan might seem to be more difficult for U.S. companies. It is not an easy task to bridge the communication gap due to the language barrier. Japan probably has the smallest population of English speakers among all the developed countries in the world. However, we should remember that every country has its own business habits, systems and preferences. Thus, it is necessary for countries planning to enter foreign markets to do careful research beforehand. In that sense, I don’t think that Japan is a special case. Japanese companies have a tendency to put greater weight on name value and past results to measure reliability than do companies from other countries. Even though a foreign company has excellent technology and a great business plan, it should know exactly where to approach first in Japan. The foreign firm might end up wasting time and money by sending out direct mails and e-mails to strangers at Japanese companies. From my experience, it is faster for these companies to start with either people or companies that have good access to the Japanese market. This improves the perceived stability and reliability of the company. GVF can provide foreign companies with an opportunity to gain “trust” from Japanese companies because of the stringent screening process. Last year there was a U.S. company that had a technical consultant who used to work for a leading electronic appliance maker in Japan. A number of companies lined up for business meetings with this U.S. company not only because it was selected, but also because the Japanese companies could sense the reliability of the consultant’s background. This company actually has closed a business deal with one of the Japanese companies.

Q. I understand you are presenting GVF in more detail in April here in Silicon Valley. What should we expect to hear at this seminar? Details?

A. At this point, we are planning to hold an orientation of the GVF in San Jose either on April 18th or 19th (you can check the specific date in our website later). We’ll show attendance at past events and results through video, and introduce them to our announcements, application process, criterion for selection and schedules as well as what the GVF does.

Thank you Mr. Nakano. High-tech companies that are interested in Japan market entry and the GVF, Please contact Mr. Nakano at nakano@osaka.cci.or.jp Also you can take a look at the contents of the GVF from their website at http://www.gvf.ne.jp/e


Previous Interviews

Upcoming Events,

MACWORLD Conference & Expo/Tokyo 2002
March 21-23, Tokyo Big Sight (Tokyo International Exhibition Center)
Exhibits of Macintosh compatible equipment & software, information services, books, etc.

Discon Japan 2002
April 10-12, Tokyo Big Sight (Tokyo International Exhibition Center)
Focus on technologies for disc drive and media ; Production equipment, inspection/test/certification disks, heads, motors and materials for the magnetic and optical disk drives and components.

Bluetooth Expo 2002
April 17-19, Makuhari Messe(Nippon Convention Center)
Exhibits of Bluetooth LSIs , related products , devices , parts , peripherals , measuring equipment , software and others

Computer Telephony World Expo/Tokyo eCRM Solution 2002 Conference & Expo
April 24-26, Tokyo Big Sight (Tokyo International Exhibition Center)
Focus on CRM and telephony solutions for the Japanese market

 

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